| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| B299 | Scrum |
|
|
Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - |
|
- | - | |||
| B307 | Team Effort |
|
|
Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
|
- | - | |||
| G17 | Jealous Defence |
|
|
Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - |
|
- | - | |||
| G21 | Rebound |
|
|
Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. |
- | - |
|
? | NewestDuplicate | |||
| A39 | Vision of Glory |
|
|
Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade. | - | - |
|
? | - | |||
| DC194 | Created for War |
|
|
Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase. | 2 | - |
|
- | - | |||
| DC195 | Gruesome Certainty |
|
|
Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit. | 1 | - |
|
- | - | |||
| DC200 | Pride of the Emissarian Caste |
|
|
Surge: Score this immediately after an activation if your leader holds an objective in enemy territory. | 1 | - |
|
- | - | |||
| DC203 | Tithemasters |
|
|
Surge: Score this immediately after you gain a second or subsequent tithe counter in the same phase. | 1 | - |
|
- | - | |||
| DC204 | Walking Mass Grave |
|
|
Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - |
|
- | - | |||
| DC205 | Ceaseless Advance |
|
|
When you play this, you can discard any number of your tithe counters. Push one friendly Mortek for each tithe counter you discarded, and one additional friendly Mortek, up to 2 hexes towards the nearest enemy fighter. | - | - |
|
- | - | |||
| DC208 | Exceptional Efficiency |
|
|
When you play this card, pick one opponent. That opponent picks one: you gain two tithe counters, or in the next activation, you can re-roll any number of dice in friendly Morteks' attack rolls. | - | - |
|
- | - | |||
| DC212 | Never Falter |
|
|
+1 Move to friendly Morteks. This effect persists until the end of the round. | - | Binar Khenta |
|
- | - | |||
| DC217 | Disciplined Charge |
|
|
You can re-roll any number of dice in this fighter's attack rolls during this fighter's Charge action. | - | Mortek |
|
- | - | |||
| DC218 | Empowered Nadirite |
|
|
+1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions. +1 Dice to this fighter's Nadirite Attack actions. |
- | Binar Khenta, Karu, Nohem, Senha |
|
- | - | |||
| DC219 | Hatred of the Living |
|
|
You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card. Restricted |
- | Mir Kainan |
|
- | - | |||
| DC221 | Tithestone |
|
|
At the end of the action phase, if this fighter is in another player's territory, that player picks one: you gain one tithe counter, or that player discards one glory point. Reaction: During a friendly Mortek's Range 1 or Range 2 Attack action, before the attack roll, discard one tithe counter. If you do, +1 Dice to that Attack action until it has been resolved. |
- | Binar Khenta |
|
- | - | |||
| DC222 | Unnerving Synchrony |
|
|
Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action. | - | Mortek |
|
- | - | |||
| DC257 | Absolute Dominance |
|
|
Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: No more than one surviving enemy fighter. |
3 | - |
|
- | - | |||
| DC267 | Clean Kills |
|
|
Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
|
- | - | |||
| DC285 | Impending Doom |
|
|
Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - |
|
- | - | |||
| DC287 | Intimidating Display |
|
|
Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - |
|
- | - | |||
| DC300 | Orchestrated Kill |
|
|
Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - |
|
- | - | |||
| DC358 | Eternal Chase |
|
|
Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - |
|
- | - | |||
| DC361 | Ferocious Blow |
|
|
+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - |
|
- | - | |||
| DC398 | Punching Up |
|
|
Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions. | - | - |
|
? | - | |||
| DC410 | Strength of the Swarm |
|
|
+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - |
|
- | - | |||
| DC468 | Primal Lunge |
|
|
Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card. | - | - |
|
- | - | |||
| DC478 | Savage Strength |
|
|
This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - |
|
- | - | |||
| E27 | Duel of Wits |
|
|
Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
|
- | NewestDuplicate | |||
| E48 | Gloryseeker |
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
|
- | NewestDuplicate | |||
| E51 | Great Strength |
|
|
+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
|
- | NewestDuplicate |

