# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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89 | Biggest an' da Best |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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- | - | |||
90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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- | - | |||
95 | Punch-Up |
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Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase. | 2 | - |
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- | - | |||
101 | Kunnin' But Brutal |
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Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - |
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104 | More Choppin' |
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Roll an extra attack dice for the first Attack action in the next activation. | - | - |
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116 | Waaagh! |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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241 | Brawl |
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Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. | 2 | - |
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242 | Butchery |
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Score this in an end phase if your warband took three or more enemy fighters out of action in the preceding action phase. | 2 | - |
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247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
250 | Crushing Force |
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - |
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257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
277 | No Remorse |
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Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
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- | SSduplicate | |||
293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
324 | Forceful Denial |
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Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | SSduplicate | |||
336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
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339 | Mighty Swing |
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(Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- | - |
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? | SSduplicate | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
357 | Shattering Terrain |
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Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage. | - | - |
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? | - | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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382 | Daemonic Weapon |
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- | - |
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389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | |||
393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of ![]() Restricted |
- | - |
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394 | Heroslayer |
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- | - |
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409 | Shadeglass Axe |
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(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
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- | - |
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420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
431 | Total Offence |
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(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase. | - | - |
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432 | Trickster's Charm |
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If this fighter is on the battlefield, you can play a single ploy card at the beginning of each action phase. | - | - |
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- | - | |||
435 | Vampiric Weapon |
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When this fighter takes an enemy fighter out of action, remove one wound token from this fighter. | - | - |
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