| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 89 | Biggest an' da Best |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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- | - | |||
| 90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
| 94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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- | - | |||
| 96 | Too Dumb to Die |
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Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - |
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? | - | |||
| 100 | Gorkamorka's Blessing |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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- | - | |||
| 103 | Leadin' By Example |
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Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - |
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? | - | |||
| 104 | More Choppin' |
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Roll an extra attack dice for the first Attack action in the next activation. | - | - |
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- | - | |||
| 111 | Crush and Cleave |
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This fighter's Attack actions gain Cleave. | - | Gurzag Ironskull, Bonekutta |
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- | - | |||
| 116 | Waaagh! |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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- | - | |||
| 247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
| 248 | Contained |
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Score this in the third end phase if all surviving enemy fighters are in their territory. | 3 | - |
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? | - | |||
| 250 | Crushing Force |
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - |
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- | - | |||
| 253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | SSduplicate | |||
| 257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
| 293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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- | - | |||
| 305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
| 318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
| 320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | |||
| 321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
| 330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
- | - |
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- | SSduplicate | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
| 360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | |||
| 368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken |
- | - |
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- | - | |||
| 376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
| 382 | Daemonic Weapon |
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- | - |
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? | - | |||
| 389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
| 391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | |||
| 393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action. Restricted |
- | - |
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- | - | |||
| 394 | Heroslayer |
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- | - |
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- | - | |||
| 411 | Shadeglass Darts |
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(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
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- | - |
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- | - | |||
| 420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - |
|
? | - |
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