# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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89 | Biggest an' da Best |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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- | - | |||
90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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- | - | |||
96 | Too Dumb to Die |
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Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - |
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? | - | |||
100 | Gorkamorka's Blessing |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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- | - | |||
103 | Leadin' By Example |
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Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - |
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? | - | |||
104 | More Choppin' |
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Roll an extra attack dice for the first Attack action in the next activation. | - | - |
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- | - | |||
116 | Waaagh! |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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- | - | |||
235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
259 | Flawless Strategy |
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Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - |
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- | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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- | - | |||
293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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- | - | |||
305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | |||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | SSduplicate | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
382 | Daemonic Weapon |
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- | - |
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389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | |||
393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of ![]() Restricted |
- | - |
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- | - | |||
403 | Light Armour |
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Rolls of ![]() |
- | - |
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- | - | |||
404 | Light-footed |
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Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. | - | - |
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- | - | |||
409 | Shadeglass Axe |
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(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
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- | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - |