| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 59 | Battle Without End |
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(Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase. Forsaken Forsaken |
1 | - |
|
- | - | |||
| 69 | Ceaseless Attacks |
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Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. Forsaken Forsaken |
- | - |
|
- | - | |||
| 71 | Danse Macabre |
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Any friendly fighters that make a Move action in the next activation can move one additional hex. Forsaken Forsaken |
- | - |
|
- | - | |||
| 73 | Restless Dead |
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Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. Forsaken Forsaken |
- | - |
|
- | - | |||
| 77 | The Necromancer Commands |
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Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. Forsaken Forsaken |
- | - |
|
? | - | |||
| 80 | Deathly Charge |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. Forsaken Forsaken |
- | The Champion |
|
? | - | |||
| 83 | Frightening Speed |
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+2 Move. Forsaken Forsaken |
- | The Harvester, The Champion, The Prince of Dust |
|
- | - | |||
| 85 | Lethal Lunge |
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Forsaken Forsaken |
- | The Sepulchral Warden |
|
- | - | |||
| 87 | Undying |
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+1 Wounds. Forsaken Forsaken |
- | - |
|
- | - | |||
| 253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
|
- | SSduplicate | |||
| 254 | Determined Defender |
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Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - |
|
- | - | |||
| 257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1. | 1 | - |
|
- | SSduplicate | |||
| 264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2. | 1 | - |
|
- | SSduplicate | |||
| 265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3. | 1 | - |
|
- | SSduplicate | |||
| 266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4. | 1 | - |
|
- | SSduplicate | |||
| 267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5. | 1 | - |
|
- | SSduplicate | |||
| 272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
|
- | - | |||
| 284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
|
- | - | |||
| 292 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
|
- | SSduplicate | |||
| 310 | Confused Priorities |
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Switch two objectives that are currently being held. | - | - |
|
- | - | |||
| 321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
|
? | - | |||
| 332 | Illusory Fighter |
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Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - |
|
- | - | |||
| 336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
|
- | - | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken |
- | - |
|
- | - | |||
| 374 | Acrobatic |
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If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. |
- | - |
|
? | - | |||
| 376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
|
- | - | |||
| 391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
|
- | SSduplicate | |||
| 409 | Shadeglass Axe |
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(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
|
- | - |
|
- | - | |||
| 425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate | |||
| 426 | The Dazzling Key |
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If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate |
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