| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 235 | Alone in the Darkness |
|
|
Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
|
- | - | |||
| 257 | Escalation |
|
|
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 272 | Master of War |
|
|
Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
|
- | - | |||
| 291 | Superior Tactician |
|
|
Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
|
- | - | |||
| 326 | Frozen in Time |
|
|
Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase. |
- | - |
|
- | - | |||
| 331 | Hidden Paths |
|
|
Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
|
? | - | |||
| 334 | Inspiration Strikes |
|
|
Choose a friendly fighter. They become Inspired. | - | - |
|
? | - | |||
| 343 | My Turn |
|
|
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - |
|
? | - | |||
| 348 | Ready for Action |
|
|
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 362 | Spoils of Battle |
|
|
Play an upgrade card. This doesn't cost a glory point. | - | - |
|
- | - | |||
| 384 | Deathly Fortitude |
|
|
-2 Move, +2 Wounds. Restricted |
- | - |
|
- | - | |||
| 421 | Sprinter |
|
|
+1 Move. | - | - |
|
- | - | |||
| L24 | Shining Example |
|
|
Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - |
|
- | - | |||
| L49 | Hero's Mantle |
|
|
If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader |
|
- | - | |||
| N4 | Harness the Storm |
|
|
Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - |
|
- | - | |||
| N6 | Magical Supremacy |
|
|
Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - |
|
- | - | |||
| N7 | Measured Strike |
|
|
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - |
|
- | - | |||
| N15 | Lightning Assault |
|
|
Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
|
- | - | |||
| N27 | Tempest's Might |
|
|
+1 Damage to all spell Attack actions. | - | - |
|
- | - | |||
| N319 | Fired Up |
|
|
Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
|
- | - | |||
| N371 | Sorcerous Scouring |
|
|
Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - |
|
- | - | |||
| N373 | Strong Start |
|
|
Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
|
? | NVduplicate | |||
| N385 | What Armour? |
|
|
Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
|
- | - | |||
| N388 | Abasoth's Unmaking |
|
|
Gambit Spell ( Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. |
- | - |
|
- | - | |||
| N389 | Abasoth's Withering |
|
|
Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. |
- | - |
|
- | - | |||
| N446 | Sidestep |
|
|
Choose a friendly fighter and push them one hex. | - | - |
|
- | NVduplicate | |||
| N499 | Faneway Crystal |
|
|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
|
? | - | |||
| N503 | Gloryseeker |
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
|
- | NVduplicate | |||
| N504 | Great Fortitude |
|
|
+1 Wounds. | - | - |
|
- | NVduplicate | |||
| N506 | Great Strength |
|
|
+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
|
- | NVduplicate | |||
| N529 | Potion of Rage |
|
|
Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
|
? | - | |||
| N543 | Sudden Growth |
|
|
-2 Move (to a minimum of 0), +2 Wounds. | - | - |
|
- | - |



