# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Consecrated Area |
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Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - |
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- | SSduplicate | |||
33 | Eternals |
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Score this in the third end phase if none of your fighters are out of action. | 3 | - |
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- | SSduplicate | |||
34 | Immovable Object |
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Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - |
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- | SSduplicate | |||
35 | Lightning Strikes |
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Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. | 1 | - |
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- | SSduplicate | |||
37 | Sigmar's Bulwark |
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Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - |
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? | SSduplicate | |||
40 | Peal of Thunder |
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Choose any enemy fighter and push them one hex in any direction. | - | - |
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- | SSduplicate | |||
45 | Tireless Assault |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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? | SSduplicate | |||
49 | Blessed by Sigmar |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
54 | Heroic Stride |
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Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex. | - | Severin Steelheart |
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- | SSduplicate | |||
240 | Bloodless |
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Score this in an end phase if no fighter suffered any damage in the preceding action phase. | 1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1. | 1 | - |
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- | SSduplicate | |||
264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2. | 1 | - |
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- | SSduplicate | |||
265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3. | 1 | - |
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- | SSduplicate | |||
266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4. | 1 | - |
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- | SSduplicate | |||
267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5. | 1 | - |
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- | SSduplicate | |||
311 | Confusion |
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Choose two fighters that are adjacent to each other and switch them. | - | - |
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- | SSduplicate | |||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | SSduplicate | |||
336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
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- | - | |||
345 | On Your Feet |
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Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
359 | Shifting Shards |
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Move an unheld objective one hex. You cannot move it into a hex that already contains an objective. | - | - |
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? | SSduplicate | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
426 | The Dazzling Key |
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If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
428 | The Fractured Key |
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If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
430 | The Shadowed Key |
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If this fighter is holding objective 2 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate |