# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
119 | Ferocious Charge |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
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- | - | |||
124 | Scion of Grimnir |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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- | - | |||
132 | The Earth Shakes |
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Choose a fighter and push them one hex. | - | - |
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- | - | |||
133 | Treasure-lust |
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Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - |
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- | - | |||
136 | Activated Runes |
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Each time this fighter make an Attack action, you can re-roll one dice. | - | - |
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- | - | |||
143 | Grimnir's Speed |
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+2 Move. | - | Fjul-Grimnir |
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- | - | |||
234 | Advancing Strike |
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Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - |
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- | - | |||
252 | Defensive Strike |
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Score this immediately when your warband takes an enemy fighter standing in your territory out of action. Restricted |
1 | - |
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- | - | |||
253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | SSduplicate | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1. | 1 | - |
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- | SSduplicate | |||
264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2. | 1 | - |
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- | SSduplicate | |||
265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3. | 1 | - |
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- | SSduplicate | |||
266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4. | 1 | - |
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- | SSduplicate | |||
267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5. | 1 | - |
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- | SSduplicate | |||
284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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- | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
324 | Forceful Denial |
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Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
326 | Frozen in Time |
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Choose an enemy fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
347 | Quick Thinker |
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Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken |
- | - |
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- | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
373 | A Destiny to Meet |
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If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - |
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? | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | |||
395 | Incredible Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - |
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- | - | |||
402 | Legendary Swiftness |
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+1 Move. | - | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
421 | Sprinter |
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+1 Move. | - | - |
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- | - | |||
424 | Tethered Spirit |
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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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- | - |