| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 65 | Skills Unforgotten |
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Score this immediately if your leader takes an enemy fighter out of action. Forsaken Forsaken |
1 | - |
|
- | - | |||
| 73 | Restless Dead |
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Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. Forsaken Forsaken |
- | - |
|
- | - | |||
| 77 | The Necromancer Commands |
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Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. Forsaken Forsaken |
- | - |
|
? | - | |||
| 83 | Frightening Speed |
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+2 Move. Forsaken Forsaken |
- | The Harvester, The Champion, The Prince of Dust |
|
- | - | |||
| 87 | Undying |
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+1 Wounds. Forsaken Forsaken |
- | - |
|
- | - | |||
| 243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
|
- | - | |||
| 257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
|
- | - | |||
| 278 | Our Only Way Out |
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Score this in an end phase if you hold three or more objectives. | 2 | - |
|
- | - | |||
| 284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
|
- | - | |||
| 291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
|
- | - | |||
| 331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
|
? | - | |||
| 334 | Inspiration Strikes |
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Choose a friendly fighter. They become Inspired. | - | - |
|
? | - | |||
| 336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
|
- | - | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. |
- | - |
|
? | SSduplicate | |||
| 361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. | - | - |
|
- | SSduplicate | |||
| 374 | Acrobatic |
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If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. |
- | - |
|
? | - | |||
| 425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate | |||
| 428 | The Fractured Key |
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If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate | |||
| 429 | The Hallowed Key |
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If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate | |||
| L44 | Tyrant's Command |
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Choose a friendly fighter (other than your leader) that has a Move token. Remove that token: that fighter is not considered to have moved for the purposes of their subsequent actions. You can only play this if your leader is on the battlefield. | - | - |
|
- | - | |||
| N322 | Get Thee Hence |
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Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - |
|
? | - | |||
| N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
|
- | - | |||
| N343 | Longstrider |
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Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase. | 1 | - |
|
? | - | |||
| N374 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
|
- | NVduplicate | |||
| N385 | What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
|
- | - | |||
| N446 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
|
- | NVduplicate | |||
| N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
|
? | - | |||
| N506 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
|
- | NVduplicate | |||
| N514 | Mutating Maul |
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|
- | - |
|
- | NVduplicate | |||
| N528 | Potion of Grace |
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Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token. | - | - |
|
- | NVduplicate |



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