| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
|
- | - | |||
| 257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
|
- | - | |||
| 326 | Frozen in Time |
|
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Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase. |
- | - |
|
- | - | |||
| 331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
|
? | - | |||
| 343 | My Turn |
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Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - |
|
? | - | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. | - | - |
|
- | SSduplicate | |||
| 378 | Concealed Weapon |
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On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - |
|
- | - | |||
| L24 | Shining Example |
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Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - |
|
- | - | |||
| N4 | Harness the Storm |
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Score this immediately if a friendly fighter successfully casts a spell. Restricted |
1 | - |
|
- | - | |||
| N6 | Magical Supremacy |
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Score this in an end phase if your warband successfully cast two or more spells in the preceding action phase. | 1 | - |
|
- | - | |||
| N7 | Measured Strike |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. | 1 | - |
|
- | - | |||
| N14 | Gather the Storm |
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Innate ( Channel) for the next spell your warband attempts to cast. This effect persists. |
- | - |
|
? | - | |||
| N23 | Eye of the Storm |
|
|
Innate ( Channel) |
- | - |
|
- | - | |||
| N27 | Tempest's Might |
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+1 Damage to all spell Attack actions. | - | - |
|
- | - | |||
| N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
|
- | - | |||
| N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
|
- | - | |||
| N371 | Sorcerous Scouring |
|
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Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - |
|
- | - | |||
| N373 | Strong Start |
|
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
|
? | NVduplicate | |||
| N385 | What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
|
- | - | |||
| N389 | Abasoth's Withering |
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|
Gambit Spell ( Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. |
- | - |
|
- | - | |||
| N449 | Sorcerous Riposte |
|
|
Gambit Spell ( Channel Channel) Reaction: Play this after an Attack action that targets a friendly wizard and fails. If this spell is cast, the attacker suffers 2 damage. |
- | - |
|
- | - | |||
| N453 | Sphere of Chamon |
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|
Gambit Spell ( Channel): If this spell is cast, choose a fighter within three hexes of the caster. That fighter has a Defence characteristic (before other modifiers) of Block 1. This spell persists until the next power step or that fighter is out of action, whichever happens first. |
- | - |
|
- | - | |||
| N471 | Vital Surge |
|
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Gambit Spell ( Channel Channel): If this spell is cast, choose a friendly fighter and remove up to two wound tokens from their fighter card. |
- | - |
|
- | - | |||
| N499 | Faneway Crystal |
|
|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
|
? | - | |||
| N503 | Gloryseeker |
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|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
|
- | NVduplicate | |||
| N504 | Great Fortitude |
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+1 Wounds. | - | - |
|
- | NVduplicate | |||
| N505 | Great Speed |
|
|
+1 Move. | - | - |
|
- | NVduplicate | |||
| N506 | Great Strength |
|
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
|
- | NVduplicate | |||
| N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
|
? | - | |||
| N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
|
- | - | |||
| N551 | Tome of Vitality |
|
|
Katophrane Tome +1 Wounds. |
- | - |
|
- | - |



