| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
| 93 | Get Da Boss |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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- | - | |||
| 100 | Gorkamorka's Blessing |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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- | - | |||
| 103 | Leadin' By Example |
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Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - |
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? | - | |||
| 104 | More Choppin' |
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Roll an extra attack dice for the first Attack action in the next activation. | - | - |
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- | - | |||
| 116 | Waaagh! |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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- | - | |||
| 234 | Advancing Strike |
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Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - |
|
- | - | |||
| 235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
| 236 | Annihilation |
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Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - |
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- | SSduplicate | |||
| 237 | Assassinate |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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- | - | |||
| 241 | Brawl |
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Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. | 2 | - |
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- | - | |||
| 248 | Contained |
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Score this in the third end phase if all surviving enemy fighters are in their territory. | 3 | - |
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? | - | |||
| 253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | SSduplicate | |||
| 282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
| 284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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- | - | |||
| 305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
| 318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
| 320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | |||
| 330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
- | - |
|
- | SSduplicate | |||
| 348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
| 356 | Shardgale |
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All fighters suffer 1 damage. | - | - |
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- | - | |||
| 362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
| 369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
| 376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
| 378 | Concealed Weapon |
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On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - |
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- | - | |||
| 382 | Daemonic Weapon |
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- | - |
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? | - | |||
| 390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
| 391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | |||
| 393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action. Restricted |
- | - |
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- | - | |||
| 403 | Light Armour |
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Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action. |
- | - |
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- | - | |||
| 409 | Shadeglass Axe |
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(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
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- | - |
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- | - | |||
| 420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - |
|
? | - |
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