# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
152 | Lives are Cheap |
![]() |
![]() |
(Errata update) Score this in an end phase if one or more friendly fighters were taken out of action in the preceding action phase, and a friendly fighter had already been taken out of action in that phase. Forsaken Forsaken |
1 | - |
![]() |
- | - | |||
159 | Musk of Fear |
![]() |
![]() |
Choose a friendly fighter and put them on Guard. Forsaken Forsaken |
- | - |
![]() |
- | - | |||
160 | Nervous Scrabbling |
![]() |
![]() |
Choose a friendly fighter. They switch places with any adjacent fighter. Forsaken Forsaken |
- | - |
![]() |
? | - | |||
161 | Scratching in the Shadows |
![]() |
![]() |
Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - |
![]() |
- | - | |||
164 | There Are Always More |
![]() |
![]() |
Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. Forsaken Forsaken |
- | - |
![]() |
? | - | |||
167 | Expendable |
![]() |
![]() |
(Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. Forsaken Forsaken |
- | Lurking Skaven, Hungering Skaven, Festering Skaven |
![]() |
- | - | |||
170 | Skitter-scurry |
![]() |
![]() |
Reaction: After any action that this fighter makes, you can push this fighter one hex. Forsaken Forsaken |
- | Skritch Spiteclaw, Krrk the Almost-Trusted |
![]() |
? | - | |||
255 | Divide and Conquer |
![]() |
![]() |
Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. | 1 | - |
![]() |
- | - | |||
261 | Heroes All |
![]() |
![]() |
Score this in an end phase if all of your surviving fighters (at least three) are Inspired. | 1 | - |
![]() |
- | - | |||
263 | Hold Objective 1 |
![]() |
![]() |
Score this in an end phase if you are holding objective 1. | 1 | - |
![]() |
- | SSduplicate | |||
264 | Hold Objective 2 |
![]() |
![]() |
Score this in an end phase if you are holding objective 2. | 1 | - |
![]() |
- | SSduplicate | |||
265 | Hold Objective 3 |
![]() |
![]() |
Score this in an end phase if you are holding objective 3. | 1 | - |
![]() |
- | SSduplicate | |||
266 | Hold Objective 4 |
![]() |
![]() |
Score this in an end phase if you are holding objective 4. | 1 | - |
![]() |
- | SSduplicate | |||
267 | Hold Objective 5 |
![]() |
![]() |
Score this in an end phase if you are holding objective 5. | 1 | - |
![]() |
- | SSduplicate | |||
278 | Our Only Way Out |
![]() |
![]() |
Score this in an end phase if you hold three or more objectives. | 2 | - |
![]() |
- | - | |||
292 | Supremacy |
![]() |
![]() |
Score this in an end phase if you hold three or more objectives. | 3 | - |
![]() |
- | SSduplicate | |||
296 | Tactical Supremacy 1-2 |
![]() |
![]() |
Score this in an end phase if you hold objectives 1 and 2. | 2 | - |
![]() |
- | SSduplicate | |||
297 | Tactical Supremacy 3-4 |
![]() |
![]() |
Score this in an end phase if you hold objectives 3 and 4. | 2 | - |
![]() |
- | SSduplicate | |||
310 | Confused Priorities |
![]() |
![]() |
Switch two objectives that are currently being held. | - | - |
![]() |
- | - | |||
311 | Confusion |
![]() |
![]() |
Choose two fighters that are adjacent to each other and switch them. | - | - |
![]() |
- | SSduplicate | |||
321 | Earthquake |
![]() |
![]() |
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
![]() |
? | - | |||
324 | Forceful Denial |
![]() |
![]() |
Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
![]() |
- | - | |||
333 | Improvisation |
![]() |
![]() |
Discard all power cards in your hand and draw three power cards. | - | - |
![]() |
? | - | |||
352 | Sacrificial Pawn |
![]() |
![]() |
Choose a friendly fighter. If they are taken out of action in the next activation, you gain a glory point. | - | - |
![]() |
- | - | |||
360 | Sidestep |
![]() |
![]() |
Choose a friendly fighter and push them one hex. | - | - |
![]() |
- | SSduplicate | |||
373 | A Destiny to Meet |
![]() |
![]() |
If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - |
![]() |
? | - | |||
374 | Acrobatic |
![]() |
![]() |
If this fighter has a ![]() ![]() |
- | - |
![]() |
? | - | |||
381 | Cursed Artefact |
![]() |
![]() |
+1 Defence, -1 Wounds. | - | - |
![]() |
- | - | |||
391 | Great Strength |
![]() |
![]() |
+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
![]() |
- | SSduplicate | |||
394 | Heroslayer |
![]() |
![]() |
|
- | - |
![]() |
- | - | |||
395 | Incredible Strength |
![]() |
![]() |
+1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - |
![]() |
- | - | |||
427 | The Formless Key |
![]() |
![]() |
If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - |
![]() |
- | SSduplicate | |||
433 | Trusted Defender |
![]() |
![]() |
You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - |
![]() |
? | - | |||
437 | Zealous Defender |
![]() |
![]() |
This fighter is considered to have an additional supporting fighter while they are holding an objective. | - | - |
![]() |
- | - |