| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 119 | Ferocious Charge |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
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- | - | |||
| 129 | Oathsworn |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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- | - | |||
| 132 | The Earth Shakes |
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Choose a fighter and push them one hex. | - | - |
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- | - | |||
| 133 | Treasure-lust |
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Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - |
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- | - | |||
| 136 | Activated Runes |
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Each time this fighter make an Attack action, you can re-roll one dice. | - | - |
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- | - | |||
| N299 | Branching Fate |
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Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - |
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- | NVduplicate | |||
| P55 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - |
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? | NVduplicate | |||
| B257 | Absolute Stillness |
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Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - |
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- | - | |||
| B263 | Ahead of the Hunt |
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Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - |
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- | - | |||
| B282 | Hidden Purpose |
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Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - |
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- | - | |||
| B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
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- | - | |||
| B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
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- | - | |||
| B366 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | BGduplicate | |||
| B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | BGduplicate | |||
| B416 | Predator's Trinket |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 or Range 2 Attack actions have Cleave. | - | - |
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- | - | |||
| G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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? | NewestDuplicate | |||
| DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | |||
| DC272 | Dominant Position |
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Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - |
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- | - | |||
| DC273 | Everything to Prove |
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Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - |
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- | - | |||
| DC306 | Primal Display |
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Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That Attack action took the target out of action And: You have Primacy token. |
1 | - |
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- | - | |||
| DC326 | Surge of Aggression |
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Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - |
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- | - | |||
| DC336 | Underdog |
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Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - |
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- | - | |||
| DC358 | Eternal Chase |
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Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - |
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- | - | |||
| DC366 | Heeded Instinct |
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Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - |
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- | - | |||
| DC382 | Living Land |
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Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - |
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- | - | |||
| DC414 | Symbiote's Call |
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Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - |
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- | - | |||
| DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - |
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- | - | |||
| DC435 | Driven by Envy |
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+1 Move This fighter's Attack actions have +1 Dice and Cleave if the target is a leader. |
- | - |
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- | - | |||
| DC445 | Feral Symbiote |
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+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - |
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- | - | |||
| DC446 | Flight Before Food |
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Remove all Hunger counters from this fighter. This fighter is a Quarry. If this fighter is a Quarry, +1 Move and this fighter cannot have Hunger counters. | - | - |
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- | - | |||
| DC477 | Savage Speed |
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This fighter is a Hunter. +2 Move. -1 Defence (to a minimum of 1). |
- | - |
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- | - | |||
| DC478 | Savage Strength |
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This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - |
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- | - |