| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 119 | Ferocious Charge |
|
|
Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
|
- | - | |||
| 124 | Scion of Grimnir |
|
|
Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
|
- | - | |||
| 127 | Indomitable |
|
|
The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - |
|
- | - | |||
| 132 | The Earth Shakes |
|
|
Choose a fighter and push them one hex. | - | - |
|
- | - | |||
| 133 | Treasure-lust |
|
|
Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - |
|
- | - | |||
| 134 | Ur-gold Boon |
|
|
Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
- | - |
|
- | - | |||
| 136 | Activated Runes |
|
|
Each time this fighter make an Attack action, you can re-roll one dice. | - | - |
|
- | - | |||
| 141 | Grimnir's Blessing |
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|
Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Block the damage suffered by this fighter is ignored. |
- | Fjul-Grimnir |
|
- | - | |||
| 143 | Grimnir's Speed |
|
|
+2 Move. | - | Fjul-Grimnir |
|
- | - | |||
| 250 | Crushing Force |
|
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - |
|
- | - | |||
| 257 | Escalation |
|
|
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
|
? | - | |||
| 263 | Hold Objective 1 |
|
|
Score this in an end phase if you are holding objective 1. | 1 | - |
|
- | SSduplicate | |||
| 264 | Hold Objective 2 |
|
|
Score this in an end phase if you are holding objective 2. | 1 | - |
|
- | SSduplicate | |||
| 265 | Hold Objective 3 |
|
|
Score this in an end phase if you are holding objective 3. | 1 | - |
|
- | SSduplicate | |||
| 266 | Hold Objective 4 |
|
|
Score this in an end phase if you are holding objective 4. | 1 | - |
|
- | SSduplicate | |||
| 267 | Hold Objective 5 |
|
|
Score this in an end phase if you are holding objective 5. | 1 | - |
|
- | SSduplicate | |||
| 284 | Precise Use of Force |
|
|
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
|
- | - | |||
| 296 | Tactical Supremacy 1-2 |
|
|
Score this in an end phase if you hold objectives 1 and 2. | 2 | - |
|
- | SSduplicate | |||
| 297 | Tactical Supremacy 3-4 |
|
|
Score this in an end phase if you hold objectives 3 and 4. | 2 | - |
|
- | SSduplicate | |||
| 318 | Distraction |
|
|
Choose an enemy fighter and push them one hex. | - | - |
|
? | SSduplicate | |||
| 320 | Duel of Wits |
|
|
Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
|
- | SSduplicate | |||
| 321 | Earthquake |
|
|
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
|
? | - | |||
| 330 | Healing Potion |
|
|
Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
- | - |
|
- | SSduplicate | |||
| 348 | Ready for Action |
|
|
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
|
? | - | |||
| 360 | Sidestep |
|
|
Choose a friendly fighter and push them one hex. | - | - |
|
- | SSduplicate | |||
| 362 | Spoils of Battle |
|
|
Play an upgrade card. This doesn't cost a glory point. | - | - |
|
- | - | |||
| 369 | Trap |
|
|
Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
|
? | - | |||
| 376 | Awakened Weapon |
|
|
You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
|
- | - | |||
| 389 | Great Fortitude |
|
|
+1 Wounds. | - | - |
|
- | SSduplicate | |||
| 391 | Great Strength |
|
|
+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
|
- | SSduplicate | |||
| 411 | Shadeglass Darts |
|
|
(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
|
- | - |
|
- | - | |||
| 416 | Shardcaller |
|
|
At the beginning of each action phase, you can switch an objective held by this fighter with any other objective. | - | - |
|
- | SSduplicate | |||
| 420 | Soultrap |
|
|
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - |
|
? | - | |||
| 425 | The Blazing Key |
|
|
If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate | |||
| 426 | The Dazzling Key |
|
|
If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate | |||
| 430 | The Shadowed Key |
|
|
If this fighter is holding objective 2 in the third end phase, score 2 glory points. | - | - |
|
- | SSduplicate |
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