# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ZA1 | Chomp! | Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a friendly squig. | 1 | - | - | - | ||||||
ZA2 | Gitz Everywhere! | Score this in an end phase if your warband holds each objective in your territory. When you score this, gain 2 additional glory points if your warband holds each objective in enemy territory, and/or gain 1 additional glory point if your warband holds one or more objectives in no one's territory. |
2 | - | - | - | ||||||
ZA3 | Lurk-lair | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in no one's and/or enemy territory. |
2 | - | - | - | ||||||
ZA4 | Mad Scurry | Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - | - | - | ||||||
ZA5 | Malicious Kill | Surge: Score this immediately after an enemy fighter with two or more upgrades is taken out of action. | 2 | - | - | - | ||||||
ZA6 | Not So Tall Now | Surge: Score this immediately after a fighter with the highest Wounds characteristic, or that is tied for the highest Wounds characteristic, on the battlefield is taken out of action. | 1 | - | - | - | ||||||
ZA7 | Obliterated | Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a friendly Snirk. Gain 1 additional glory point if that Snirk is Inspired. | 1 | - | - | - | ||||||
ZA8 | Overwhelmin' Gitz | Surge: Score this immediately after a friendly fighter's successful Attack action if that fighter was supported by two or more friendly fighters. | 1 | - | - | - | ||||||
ZA9 | Squalid Lair | Score this in an end phase if there are no enemy fighters in your territory. If you score this in the third end phase, gain 1 additional glory point. | 1 | - | - | - | ||||||
ZA10 | Stayin' Safe | Surge: Score this immediately after your warband's third or subsequent Range 3+ Attack action in the same phase. | 1 | - | - | - | ||||||
ZA11 | Survival of the Gittest | Score this in an end phase if there are five or more surviving friendly fighters. If you score this in the third end phase, gain 1 additional glory point. | 1 | - | - | - | ||||||
ZA12 | You Ain't Safe | Score this in an end phase if one or more enemy fighters are each adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
ZA13 | Bite of da Bad Moon | Gambit Spell (Focus): If cast, choose an enemy fighter and roll a number of dice equal to their Defence characteristic. For each roll of Channel or Critical success, deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
ZA14 | Chew It Over | Choose a friendly fighter. Give the chosen fighter one Guard token. Then roll one magic dice. On a roll of Critical success or Focus, draw 1 power card. On a roll of Channel, stagger each fighter adjacent to the chosen fighter. | - | - | - | - | ||||||
ZA15 | Fungal Blessing | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter adjacent to the attacker, after the deal damage step, if the target would be taken out of action. Deal 1 damage to that attacker. | - | - | - | - | ||||||
ZA16 | Gang Up | +1 Damage to the first Range 1 Attack action made by a friendly fighter in the next activation for each friendly supporting grot adjacent to the target. | - | - | - | - | ||||||
ZA17 | Gruesome Grimace | Choose a friendly fighter. The chosen fighter cannot be the target of Attack actions in the next activation. | - | - | - | - | ||||||
ZA18 | Jealous Hex | Gambit Spell (Focus): If cast, choose an enemy fighter that has the highest Wounds characteristic, or that is tied for the highest Wounds characteristic, of each enemy fighter on the battlefield. -1 Wounds from the chosen fighter. This effect persists until the chosen fighter is out of action. | - | - | - | - | ||||||
ZA19 | Little Waaagh! | +1 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
ZA20 | Make Some Noise | Choose up to two friendly squigs. Push each chosen fighter up to 2 hexes. | - | Squig | - | - | ||||||
ZA21 | Sneaky Step | Choose a friendly fighter. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
ZA22 | Sporeblade Sting | Choose an enemy fighter adjacent to one or more friendly fighters. -1 Dice from the chosen fighter's Attack actions, to a minimum of 1, and -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until the chosen fighter makes a failed Attack action. | - | - | - | - | ||||||
ZA23 | Dug In There | This fighter is on Guard while they are within 2 hexes of another friendly Shoota. | - | Shoota | - | - | ||||||
ZA24 | Fiery Brand | This fighter's Range 1 Attack actions have Critical success Grievous 1. | - | Drizgit da Squig Herder | - | - | ||||||
ZA25 | Leashed Spite | In an end phase, if this fighter is holding an objective, roll one magic dice. On a roll of Channel or Critical success, gain 1 glory point, then break this card. | - | - | - | - | ||||||
ZA26 | Overconfidence | +1 Dice to this fighter's Attack actions. -1 Defence, to a minimum of 1. |
- | - | - | - | ||||||
ZA27 | Ravenous | +1 Damage to this fighter's Range 1 Attack actions. | - | Squig | - | - | ||||||
ZA28 | Sharp Stikka | Attack action 2 Fury 3 1 |
- | - | - | - | ||||||
ZA29 | Sneakiest Sneak | Sneak (Action): Remove this fighter from the battlefield. Place this fighter in an empty edge hex, give this fighter one Move token, then break this card. | - | Grot | - | - | ||||||
ZA30 | Sneaky Shuffler | Rolls of Double support are considered to be successes in this fighter's defence rolls. Shuffle (Reaction): Use this in the last reaction step of the round. Push this fighter 1 hex. |
- | Prog da Netter, Shoota | - | - | ||||||
ZA31 | Squinty Glarin' | Other friendly fighters can make the Scurry reaction even if they have one or more Charge tokens and/or two or more Move tokens. | - | Zarbag | - | - | ||||||
ZA32 | Very Hungry | +1 Move. | - | Squig | - | - |