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The Skinnerkin The Skinnerkin
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Card sets (1)

The Skinnerkin Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SK1 Attacked Flank The Skinnerkin Objective Surge, Dual: Score this immediately after an activation step if:
One or more friendly fighters made one or more successful supported Attack actions in that activation step
And: You gained one or more Haunch counters in that activation step.
1 - The Skinnerkin Rivals Deck - -  
SK2 Back to the Kitchens! The Skinnerkin Objective Dual: Score this in an end phase if:
You have two or more Haunch counters
And: There are one or more friendly fighters in your territory.
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SK3 He Likes it Fresh The Skinnerkin Objective Dual: Score this in an end phase if:
You have two or more Haunch counters
And: One or more enemy fighters are vulnerable.
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SK4 Last-minute Order The Skinnerkin Objective Surge, Dual: Score this immediately after an activation step if:
Two or more friendly fighters each have one or more Charge tokens
And: You have scored one or more objectives.
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SK5 One for You, One for Me The Skinnerkin Objective Dual: Score this in an end phase if:
You have two or more Haunch counters
And: Two or more friendly fighters are each adjacent to one or more enemy fighters.
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SK6 Perfect Cut The Skinnerkin Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
You rolled two or more successes
And: One or more of those successes was a critical success.
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SK7 Plated Banquet The Skinnerkin Objective Dual: Score this in an end phase if:
You have five or more Haunch counters
And: Each surviving friendly fighter has one or more upgrades.
3 - The Skinnerkin Rivals Deck - -  
SK8 Plenty to Choose From The Skinnerkin Objective Score this in an end phase if there is no more than one surviving enemy fighter.
3 - The Skinnerkin Rivals Deck - -  
SK9 Sing While You Work The Skinnerkin Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase.
And: Each of those Attack actions was made in a different activation step.
1 - The Skinnerkin Rivals Deck - -  
SK10 Slaughterhouse The Skinnerkin Objective Score this in an end phase if you have more Haunch counters than there are surviving enemy fighters.
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SK11 Tenderise the Meat The Skinnerkin Objective Surge, Dual: Score this immediately after an activation step if:
One or more friendly fighters made one or more successful Attack actions
And: The attack roll contained no critical successes.
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SK12 The Main Course The Skinnerkin Objective Surge: Score this immediately after an activation step if you have three or more Haunch counters.
1 - The Skinnerkin Rivals Deck - -  
SK13 Aspiring Artisan The Skinnerkin Ploy Choose a friendly fighter. If you have no Haunch counters, you can re-roll each dice in the attack roll of the first Attack action made by the chosen fighter in the next activation. If you have one or more Haunch counters, you can re-roll one dice in the attack roll of the first Attack action made by the chosen fighter in the next activation.
- - The Skinnerkin Rivals Deck - -  
SK14 Get Out of My Larder! The Skinnerkin Ploy Choose a friendly beast or brawler. The chosen fighter makes one Move action.
- Beast, Brawler The Skinnerkin Rivals Deck - -  
SK15 Greedy, Greddy! The Skinnerkin Ploy Attack actions made by friendly fighters in the next activation step have Critical successCritical success Grievous 1.
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SK16 Precise Fillet The Skinnerkin Ploy Reaction: Play this after you roll two or more successes in a friendly fighter's attack roll. Change one or those results to a critical success, and discard each other attack dice in that attack roll.
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SK17 Quick Bite The Skinnerkin Ploy Discard one or more Haunch counters and choose a friendly fighter. If you discarded three or more Haunch counters, Heal (2) that fighter. Otherwise, Heal (1) that fighter.
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SK18 Season the Meat The Skinnerkin Ploy Choose an enemy fighter within 1 hex of one or more friendly fighters. -1 Dice from Attack actions made by that fighter. This effect persists until the end of the round or until the chosen fighter makes a failed Attack action.
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SK19 Taste Test The Skinnerkin Ploy Discard a Haunch counter, then choose a friendly fighter. Pick one:
Heal (1) the chosen fighter
Or: Give the chosen fighter a Guard token.
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SK20 That Was Nasty The Skinnerkin Ploy Reaction: Play this after an activation step in which one or more friendly fighters made one or more successful Attack actions. Stagger each enemy fighter within 2 hexes of the attacker.
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SK21 The King Hungers! The Skinnerkin Ploy +1 Dice to the first Range 1 Attack action made by a friendly fighter in the next activation. +2 Dice instead if you have no Haunch counters.
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SK22 Unfit for a King The Skinnerkin Ploy Pick one: Discard four Haunch counters. If you do, gain two spent glory points.
Or: Discard two Haunch counters. If you do, gain 1 spent glory point.
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SK23 Awful Connoisseur The Skinnerkin Upgrade Reaction: Use this during a friendly fighter's Attack action, after the out of action check, if the target was taken out of action within 4 hexes of this fighter. Place this fighter in the hex the target was in when they were taken out of action.
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SK24 Butcher's Strength The Skinnerkin Upgrade This fighter's Attack actions have Cleave.
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SK25 Calloused Hands The Skinnerkin Upgrade -1 Damage, to a minimum of 1, from Attack actions that target this fighter. After this fighter is dealt damage, break this card and gain 1 spent glory point.
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SK26 Gruesome Gourmand The Skinnerkin Upgrade Reaction: Use this after your power step, if you played one or more ploys in that power step. Choose an enemy fighter within 1 hex of this fighter. Deal 1 damage to the chosen fighter, then you can Heal (1)) this fighter, then break this card.
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SK27 Head Chef The Skinnerkin Upgrade Action: Push each other friendly fighter up to 2 hexes, then give this fighter 1 Guard token.
- Leader The Skinnerkin Rivals Deck - -  
SK28 Kitchen Director The Skinnerkin Upgrade If this fighter is supported by one or more friendly fighters, this fighter treats HammerSmash and SwordFury as successes in their attack rolls.
- Leader The Skinnerkin Rivals Deck - -  
SK29 Latching On The Skinnerkin Upgrade Fighters within 1 hex of this fighter cannot be driven back.
Reaction: After an activation step in which this fighter made a Charge superaction, give this fighter a Guard token.
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SK30 Midden-heap Scavenger The Skinnerkin Upgrade Rolls of BlockBlock are successes in this fighter's defence rolls.
Action: You gain a Haunch counter, then give this fighter a Charge token.
- Beast The Skinnerkin Rivals Deck - -  
SK31 Potential Courtier The Skinnerkin Upgrade Reaction: Use this after this fighter's successful Range 1 Attack action, other than Scything Attack actions. Each other friendly fighter adjacent to the target can make a Range 1 Attack action, other than Scything Attack action, that must target the same fighter.
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SK32 Practised Butcher The Skinnerkin Upgrade Reaction: Use this at the end of the action phase, if this fighter is adjacent to one or more enemy fighters, roll one magic dice. On a roll of ChannelChannel or Critical successCritical success choose on of those enemy fighters: deal 1 damage to the chosen fighter and gain a Haunch counter.
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