Shared deck

Sepulchral Guard Sepulchral Guard
Death Death

Card sets (1)

Sepulchral Guard Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SG1 A Challenge Unanswered Sepulchral Guard Objective Score this in an end phase if there are more enemy fighters out of action than there are friendly fighters out of action.
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SG2 Battle Without End Sepulchral Guard Objective Surge: Score this immediately after an activation or power step in which you gave a second or subsequent friendly fighter a Raise counter in the same phase.
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SG3 Eternal Legions Sepulchral Guard Objective Score this in an end phase if three or more friendly fighters are each in no one's and/or enemy territory.
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SG4 Grave Reprisal Sepulchral Guard Objective Surge, Dual: Score this immediately after an activation step if:
A friendly fighter's Attack action took an enemy fighter out of action
And: That friendly fighter had one or more Raise counters.
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SG5 Invigorated Dead Sepulchral Guard Objective Score this in an end phase if the number of surviving Inspired friendly fighters is equal to or greater than the round number (e.g. two or more in round two).
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SG6 Land of the Dead Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4).
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SG7 Lay Claim to it All Sepulchral Guard Objective Score this in an end phase if your warband holds more objectives than each other warband.
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SG8 March of the Dead Sepulchral Guard Objective Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens.
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SG9 Retake What is Ours Sepulchral Guard Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more of those objectives is in enemy or no one's territory.
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SG10 Skills Unforgotten Sepulchral Guard Objective Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.
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SG11 They Keep Coming! Sepulchral Guard Objective Surge, Dual: Score this immediately after:
You give a friendly fighter a Raise counter
And: One or more other friendly fighters each have one or more Raise counters.
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SG12 Undying Watchmen Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: One or more of those objectives is in enemy territory.
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SG13 Bone Shrapnel Sepulchral Guard Ploy Reaction: Play this during an enemy fighter's Attack action that took an adjacent friendly fighter out of action, after the out of action check. Deal 1 damage to that enemy fighter.
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SG14 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action.
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SG15 Inexhaustible Warriors Sepulchral Guard Ploy +1 Move to friendly fighters. This effect persists until the end of the round.
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SG16 No End to Our Duty Sepulchral Guard Ploy Choose a friendly fighter with one or more Move tokens. The chosen fighter makes one Move action.
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SG17 Pitiless Command Sepulchral Guard Ploy Choose a friendly fighter with one or more Raise counters. Push the chosen fighter up to 2 hexes.
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SG18 Restless Dead Sepulchral Guard Ploy Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token.
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SG19 Startling Reformation Sepulchral Guard Ploy Reaction: Play this after you give a friendly fighter a Raise counter. Place that fighter in an empty starting hex in enemy territory, then give that fighter one Charge token.
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SG20 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
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SG21 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter.
- Leader Sepulchral Guard Rivals Deck ? -  
SG22 Worthless Chaff Sepulchral Guard Ploy Friendly Petitioners have no bounty.
This effect persists until the end of the round, or until a friendly Petitioner is taken out of action.
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SG23 A Familiar Face Sepulchral Guard Upgrade The bounty for this fighter is spent glory.
- Petitioner Sepulchral Guard Rivals Deck - -  
SG24 Ancient Commander Sepulchral Guard Upgrade Action: Choose up to three friendly fighters. The chosen fighters each make one Move action.
- Leader Sepulchral Guard Rivals Deck - -  
SG25 Deathly Charge Sepulchral Guard Upgrade +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens.
- The Champion Sepulchral Guard Rivals Deck ? -  
SG26 Frightening Speed Sepulchral Guard Upgrade +2 Move.
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SG27 Legacy of Dust Sepulchral Guard Upgrade +1 Damage to Range 1 Attack actions made by friendly Petitioners within 2 hexes of this fighter. If this fighter is within 2 hexes of a friendly Petitioner, this fighter is supporting that Petitioner.
- The Sepulchral Warden, The Prince of Dust Sepulchral Guard Rivals Deck - -  
SG28 No Vitals Sepulchral Guard Upgrade -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback.
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SG29 Petitioner's Oath Sepulchral Guard Upgrade Reaction: Use this after an activation step in which this fighter was taken out of action. You can do so even though this fighter is out of action. Place this fighter on an empty starting hex in your territory, then give this fighter one Raise counter. Then break this card.
- Petitioner Sepulchral Guard Rivals Deck - -  
SG30 Spark of Independence Sepulchral Guard Upgrade +1 Wounds
+1 Dice to this fighter's Attack actions
This fighter cannot be driven back.
After this fighter is taken out of action, break this card.
- Petitioner Sepulchral Guard Rivals Deck - -  
SG31 The Warden's Command Sepulchral Guard Upgrade Action: Give this fighter one Charge token then choose two friendly fighters that are out of action. Place each chosen fighter on a different empty starting hex in your territory, then give each chosen fighter one Raise counter.
- Leader Sepulchral Guard Rivals Deck - -  
SG32 Undying Sepulchral Guard Upgrade +1 Wounds.
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