# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MO1 | Block the Entrance | Surge, Dual: Score this immediately after an opponent's activation step if: A friendly Mollog holds an objective in enemy territory And: There are no enemy fighters adjacent to that Mollog. |
1 | - | - | - | ||||||
MO2 | Bonk! | Surge: Score this immediately after your warband dealt precisely enough damage to take an enemy fighter out of action. | 1 | - | - | - | ||||||
MO3 | Get Got | Surge: Score this immediately after a friendly minion makes a successful Attack action. | 1 | - | - | - | ||||||
MO4 | Ignore at Your Peril | Dual: Score this in an end phase if there are one or more surviving friendly minions And: One or more of those minions are not adjacent to an enemy fighter. |
1 | - | - | - | ||||||
MO5 | Just Too Easy | Surge: Score this immediately after a turn in which two or more enemy fighters were dealt damage. | 1 | - | - | - | ||||||
MO6 | Looming Menace | Score this in an end phase if there are no enemy fighters within 2 hexes of a surviving friendly Mollog. When you score this, if a friendly Mollog made one or more successful Range 1 or 2 Attack actions in the preceding action phase, gain 1 additional glory point. | 1 | - | - | - | ||||||
MO7 | Natural Hazards | Surge: Score this immediately after an enemy fighter was taken out of action by damage that was not dealt by a friendly Mollog. | 1 | - | - | - | ||||||
MO8 | Stay Away | Score this in an end phase if there are no enemy fighters in your territory. If you score this in the second or third end phase, gain 1 additional spent glory point. | 1 | - | - | - | ||||||
MO9 | Troggoth Triumphant | Hybrid: Score this in an end phase if: Your warband took three or more enemy fighters out of action in the preceding action phase Or: A friendly Mollog is the only fighter in enemy territory. |
3 | - | - | - | ||||||
MO10 | Uh-oh | Surge, Dual: Score this immediately after an activation step if: A surviving friendly Mollog is Inspired And: There are three surviving friendly minions. |
1 | - | - | - | ||||||
MO11 | Utter Carnage | Hybrid: Score this in an end phase if: Three or more enemy fighters are out of action Or: There are one or fewer surviving enemy fighters. |
2 | - | - | - | ||||||
MO12 | You're Sure It's Asleep...? | Dual: Score this in an end phase if: A friendly Mollog made no superactions in the preceding action phase And: That Mollog is in enemy territory. |
1 | - | - | - | ||||||
MO13 | Always About | Choose a friendly minion that is out of action. Place the chosen minion on an empty starting hex, then give that fighter one Charge token. | - | - | - | - | ||||||
MO14 | Angry Bellow | Choose an enemy fighter within 2 hexes of a friendly Mollog. Stagger the chosen fighter. | - | Mollog the Mighty | - | - | ||||||
MO15 | Insatiable Appetite | +1 Dice to the first Attack action made in the next activation by a friendly minion. That Attack action has Critical success Grievous 1 if two or more enemy fighters are out of action. | - | Minion | - | - | ||||||
MO16 | It's Not Just a Rock! | Choose a fighter within 1 hex of a blocked hex, an edge hex, or a friendly Stalagsquig. Give that fighter one Move token. | - | - | - | - | ||||||
MO17 | Slippery as a Squig | Choose a friendly Batsquig or a friendly Spiteshroom. Push the chosen fighter up to 2 hexes. | - | Batsquig, Spiteshroom | - | - | ||||||
MO18 | Tee up the Target | You can re-roll one result of Double support in the attack roll of the first Range 1 or Range 2 Attack action made by a friendly Mollog in the next activation. | - | Mollog the Mighty | - | - | ||||||
MO19 | Terrifying Silhouette | Enemy fighters cannot be supported in the next activation step. | - | Mollog the Mighty | - | - | ||||||
MO20 | Tracking Intruders | Choose a friendly fighter. The chosen fighter make a Move action. The chosen fighter cannot make Attack actions. This effect persists until the end of the round. | - | - | - | - | ||||||
MO21 | Unnatural Hazard | Reaction: Play this after an enemy fighter was pushed into a hex adjacent to one or more friendly minions. Deal 1 damage to that fighter. | - | - | - | - | ||||||
MO22 | Unsurprising Fear | Choose an enemy fighter, then choose a friendly fighter within 2 hexes of that enemy fighter. Push the chosen enemy fighter 1 hex further from the chosen friendly fighter. | - | - | - | - | ||||||
MO23 | Chuck 'Em In | Hurl (Reaction): Use this after this fighter's activation. Pick one: Choose an enemy fighter within 5 hexes of this fighter. Stagger the chosen fighter, then break this card. Or: Choose a friendly minion within 2 hexes of this fighter. Remove the chosen minion from the battlefield, then place that minion in an empty hex within 4 hexes of this fighter. |
- | Mollog the Mighty | - | - | ||||||
MO24 | Ferocious Odour | Enemy fighters adjacent to this fighter cannot be on Guard. | - | Mollog the Mighty | - | - | ||||||
MO25 | Fresh Menaces | Fresh Menace (Reaction): Use this after this fighter is taken out of action. You can use this reaction while this fighter is out of action. Place this fighter on an empty hex in your territory, then break this card. | - | Minion | - | - | ||||||
MO26 | Getting Hungry | This fighter is Inspired. Breaking this card does not un-Inspire this fighter. | - | Minion | - | - | ||||||
MO27 | Grump | Reaction: Use this after this fighter's Attack action, if that Attack action took the target out of action. Remove one of this fighter's Move or Charge tokens. If a Charge token is removed this way, break this card. | - | Mollog the Mighty | - | - | ||||||
MO28 | Malicious Minion | When this fighter supports a friendly fighter, this fighter is considered to be two supporting fighters. | - | Minion | - | - | ||||||
MO29 | So Annoying | Irritate (Reaction): After this fighter's activation, choose an enemy fighter adjacent to this fighter then roll an attack dice. On a roll of Smash or Critical success, give that fighter one Move token. Then you can give this fighter one Charge token. | - | Minion | - | - | ||||||
MO30 | Spark of Sentience | Reaction: After this fighter's activation, draw a power card. | - | Minion | - | - | ||||||
MO31 | The Mighty and the Meek | Enemy fighters cannot re-roll attack or defence dice while they are adjacent to this fighter. | - | - | - | - | ||||||
MO32 | Wound Up | Each time this fighter's Range 1 or Range 2 Attack actions fail, give this fighter one Anger counter. While this fighter has one or more Anger counters, you can re-roll one attack dice in this fighter's Range 2 Attack actions. After this fighter's successful Attack action, remove this fighter's Anger counters. | - | Mollog the Mighty | - | - |