Shared deck

The Headsmen's Curse The Headsmen's Curse
Death Death

Card sets (1)
The Headsmen's Curse Rivals Deck

Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.

Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.

Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:

- That Attack action was supported

- The target was a Large fighter.


The Headsmen's Curse Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
HC1 All Rise The Headsmen's Curse Objective Hybrid: Score this in an end phase if:
Two or more friendly fighters each have one or more Raise counters
Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters.
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HC2 Basket of Bonces The Headsmen's Curse Objective Score this in an end phase if two or more enemy fighters are out of action.
1 - The Headsmen's Curse Rivals Deck - -  
HC3 Bound in Servitude The Headsmen's Curse Objective Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action
Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action.
1 - The Headsmen's Curse Rivals Deck - -  
HC4 Eager Assistant The Headsmen's Curse Objective Surge: Score this immediately after the second or subsequent successful supported Attack action made by friendly fighters in the same phase.
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HC5 Gather a Crowd The Headsmen's Curse Objective Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter.
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HC6 Heads Will Roll The Headsmen's Curse Objective Surge: Score this immediately after you gain your third or subsequent Condemned counter.
1 - The Headsmen's Curse Rivals Deck - -  
HC7 Judge, Lest Ye Be Judged The Headsmen's Curse Objective Score this in an end phase if each surviving friendly fighter has one or more Move tokens and/or Charge tokens.
1 - The Headsmen's Curse Rivals Deck - -  
HC8 Off With Their Head! The Headsmen's Curse Objective Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action.
Gain 1 additional glory point if that enemy fighter was a leader.
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HC9 Quick to Judge The Headsmen's Curse Objective Surge, Dual: Score this immediately after an activation step if:
There is a surviving friendly leader
And: Two or more enemy fighters each have a Condemned counter.
1 - The Headsmen's Curse Rivals Deck - -  
HC10 Savouring the Inevitable The Headsmen's Curse Objective Dual: Score this in an end phase if:
A friendly fighter is adjacent to one or more enemy fighters
And: One or more of those enemy fighters each have one or more wound and/or Condemned counters.
1 - The Headsmen's Curse Rivals Deck - -  
HC11 The Triumph of Death The Headsmen's Curse Objective Dual: Score this in an end phase if:
There are one or fewer surviving enemy fighters
And: There are two or more surviving friendly fighters.
3 - The Headsmen's Curse Rivals Deck - -  
HC12 Tools of Death The Headsmen's Curse Objective Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades.
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HC13 Condemned, Step Forward The Headsmen's Curse Ploy Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter.
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HC14 Damning Scream The Headsmen's Curse Ploy Choose an enemy fighter within 2 hexes of a friendly Scriptor of the Sentence. Stagger the chosen fighter and give the chosen fighter one Condemned counter.
- Scriptor of the Sentence The Headsmen's Curse Rivals Deck - -  
HC15 Drawn to the Kill The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters.
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HC16 Helping Hands The Headsmen's Curse Ploy In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter.
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HC17 Hold Them Still! The Headsmen's Curse Ploy Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters.
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HC18 Just In Case The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex towards the nearest enemy fighter with one or more wound and/or Condemned counters.
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HC19 Roaming Witness The Headsmen's Curse Ploy Choose a friendly Chainrasp. Remove the chosen fighter from the battlefield and place the chosen fighter on an edge hex. Then give the chosen fighter one Charge token. If that friendly fighter is adjacent to one or more enemy fighters, give each of those enemy fighters one Condemned counter.
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HC20 Scapegoat The Headsmen's Curse Ploy Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter.
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HC21 Unseemly Haste The Headsmen's Curse Ploy +2 Move to friendly fighters in the next activation. You cannot re-roll attack dice in friendly fighters' attack rolls in the next activation.
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HC22 You Must Serve The Headsmen's Curse Ploy Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable.
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HC23 Cackling Nightmare The Headsmen's Curse Upgrade Reaction: After an activation step in which this fighter made one or more Range 3+ Attack actions, this fighter makes a Range 3+ Attack action.
- Scriptor of the Sentence The Headsmen's Curse Rivals Deck - -  
HC24 Chilling Grasp The Headsmen's Curse Upgrade Enemy fighters adjacent to this fighter cannot make Move actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC25 Deaf to Mercy The Headsmen's Curse Upgrade This fighter's Attack actions have Ensnare.
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HC26 Enduring Executor The Headsmen's Curse Upgrade +1 Wounds.
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HC27 Ethereal Immunity The Headsmen's Curse Upgrade Rolls of Double SupportDouble support are successes in this fighter's defence rolls.
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HC28 Guided Blows The Headsmen's Curse Upgrade You can re-roll one attack dice in this fighter's attack rolls.
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HC29 Heavy Duty The Headsmen's Curse Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC30 Job Satisfaction The Headsmen's Curse Upgrade Reaction: After an activation step in which this fighter made one or more Attack actions, give this fighter one Guard token.
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HC31 Lurking Crony The Headsmen's Curse Upgrade When a friendly fighter adjacent to this fighter makes an Attack action, this fighter supports that fighter.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC32 Swift Judgement The Headsmen's Curse Upgrade +1 Move
Reaction: Use this after this fighter's Move action, if this fighter moved through one or more hexes that each contained an enemy fighter. Choose one of those enemy fighters. Give the chosen fighter one Condemned counter and break this card.
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