# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
FS1 | Bolts of Azyr | Score this in an end phase if one or more enemy leaders are out of action. | 1 | - | - | - | ||||||
FS2 | Flash of Light | Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory. | 1 | - | - | - | ||||||
FS3 | Lightning Advance | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is in enemy territory. |
1 | - | - | - | ||||||
FS4 | Master of the Hunt | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the second or subsequent successful Attack action made by that fighter in the same phase And: Two or more of those Attack actions had different Range characteristics. |
1 | - | - | - | ||||||
FS5 | Prime Objective | Score this in an end phase if a friendly fighter is holding the highest valued objective in enemy territory. | 1 | - | - | - | ||||||
FS6 | Ranger Strike | Surge: Score this immediately after your warband takes a second or subsequent enemy fighter out of action in the same phase. | 1 | - | - | - | ||||||
FS7 | Stormforged Vanguard | Surge, Dual: Score this immediately after an activation step if: Each surviving friendly fighter has one or more Move and/or Charge tokens And: Each surviving friendly fighter is in enemy territory. |
1 | - | - | - | ||||||
FS8 | Swift Punishment | Surge: Score this immediately after a friendly leader's or assassin's Attack action that takes an enemy fighter on an objective token out of action. | 1 | - | - | - | ||||||
FS9 | Swift Work | Score this in an end phase if the number of enemy fighters out of action is greater than the round number (e.g. 3 or more in round 2). | 2 | - | - | - | ||||||
FS10 | The Judgement of Sigmar | Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that takes the target out of action. | 1 | - | - | - | ||||||
FS11 | Veteran Marksman | Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that resulted in a critical hit. | 1 | - | - | - | ||||||
FS12 | Without Equal | Dual: Score this in an end phase if: Two or more enemy fighters are out of action And: Your warband holds one or more objectives. |
2 | - | - | - | ||||||
FS13 | Aetheric Paths | Choose a friendly fighter in an edge hex and more than 1 hex from each enemy fighter. Place that fighter in another edge hex. Give that fighter one Charge token. | - | - | - | - | ||||||
FS14 | Ceaseless Volley | Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step. | - | - | - | - | ||||||
FS15 | Fearsome Roar | Choose an enemy fighter adjacent to one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
FS16 | Lightning Blow | +1 Damage to the first Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
FS17 | Merciless Assault | Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action. | - | - | - | - | ||||||
FS18 | Rangers, Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
FS19 | Rapid Volley | Reaction: Play this after a friendly fighter's Range 3+ Attack action. That fighter makes a Range 3+ Attack action that targets the same fighter. | - | - | - | - | ||||||
FS20 | Raptor Strike | Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
FS21 | Retribution | Reaction: Play this after an enemy fighter's Attack action that dealt damage to a friendly fighter. That friendly fighter makes one Attack action. It must target the attacker. | - | - | - | - | ||||||
FS22 | Warning Cry | Choose a friendly fighter. Give the chosen fighter one Guard token. | - | - | - | - | ||||||
FS23 | Aetheric Step | This fighter has the Flying trait. | - | Sanson Farstrider | - | - | ||||||
FS24 | Covering Fire | When an enemy fighter within 3 hexes of this fighter targets another friendly fighter, this fighter supports that friendly fighter. | - | - | - | - | ||||||
FS25 | Crackling Blade | This fighter's Range 1 Attack actions have Critical success Grievous 1 and Stagger. | - | - | - | - | ||||||
FS26 | Farsighted | +1 Range to this fighter's Range 3+ Attack actions. | - | - | - | - | ||||||
FS27 | Hail of Bolts | This fighter's Range 3+ Attack actions have Ensnare. | - | - | - | - | ||||||
FS28 | Incredible Stamina | Reaction: Before this fighter's activation, remove one Move or Stagger token from this fighter. You can only use this ability once per round. | - | - | - | - | ||||||
FS29 | Lone Warrior | Rolls of Single support are successes in this fighter's defence rolls. | - | - | - | - | ||||||
FS30 | Overcharged Boltstorm Pistol | (Errata update) Attack action 3 Smash 3 1 |
- | - | - | - | ||||||
FS31 | Swift Stride | +2 Move. | - | - | - | - | ||||||
FS32 | Watchful Advance | Reaction: After this fighter's activation in which this fighter made one or more Move actions, give this fighter one Guard token. | - | - | - | - |