# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BQ1 | Bypass the Guards | Surge, Dual: Score this immediately after: A friendly fighter makes a Move action which moved through one or more hexes that contained an enemy fighter And: That fighter ended that Move action on a feature token. |
1 | - | - | - | ||||||
BQ2 | Deathly Clutches | Surge, Hybrid: Score this immediately after: Two or more friendly fighters become Inspired in the same Inspire step Or: An activation step if four or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
BQ3 | Distract the Watch | Surge, Dual: Score this immediately after an activation step if: One or more friendly fighters are adjacent to an enemy fighter And: Two or more other friendly fighters are on objectives. |
1 | - | - | - | ||||||
BQ4 | Dread Reputation | Hybrid: Score this in an end phase if: Each surviving enemy fighter is adjacent to one or more friendly fighters Or: Each surviving friendly fighter has one or more Move and/or Charge tokens. |
2 | - | - | - | ||||||
BQ5 | Foreboding Inevitability | Hybrid: Score this in an end phase if: There are one or fewer surviving enemy fighters from each enemy warband Or: One or more enemy leaders are vulnerable. |
2 | - | - | - | ||||||
BQ6 | Reclaimed Turf | Dual: Score this in an end phase if: Your warband holds 3 or more objectives And: Your warband holds one or more objectives in no one's and/or enemy territory. |
2 | - | - | - | ||||||
BQ7 | Scores to Settle | Surge, Hybrid: Score this immediately after: The second or subsequent successful Attack action made by friendly minions in this phase Or: An activation step if your warband holds each objective in enemy territory (at least one). |
2 | - | - | - | ||||||
BQ8 | Sorcerous Syndicate | Surge: Score this immediately after damage dealt by a friendly wizard took an enemy fighter out of action. | 1 | - | - | - | ||||||
BQ9 | Take the City | Dual: Score this in an end phase if: Your warband holds one or more objectives And: Your warband holds each objective in one or more territories. |
1 | - | ? | - | ||||||
BQ10 | These Are Our Streets | Hybrid: Score this in an end phase if: Your warband holds an objective whose value is odd and an objective whose value is even Or: Your warband took an enemy fighter on an objective out of action in the preceding action phase. |
1 | - | - | - | ||||||
BQ11 | Throatcutters | Surge, Hybrid: Score this immediately after an enemy fighter was taken out of action if: That fighter was Inspired Or: That fighter was on starting hex in enemy territory. |
1 | - | - | - | ||||||
BQ12 | Tide of Death | Score this in an end phase if your warband holds more objectives than each other warband. | 2 | - | - | - | ||||||
BQ13 | Backshanker | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. Choose a friendly minion. Remove the chosen fighter from the battlefield, then place that fighter in an empty hex adjacent to the target. Then you can give the chosen fighter a Charge token. | - | - | - | - | ||||||
BQ14 | Castigating Scream | Gambit Spell (Focus): If cast, +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action is supported, -1 Defence to the target's defence rolls for that Attack action, to a minimum of 1. | - | - | - | - | ||||||
BQ15 | Endless Malice | Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter. | - | - | - | - | ||||||
BQ16 | Grasping Chains | In the first Attack action in the next activation, each friendly Chainrasp that supports the attacker is considered to be one additional supporting fighter. | - | - | - | - | ||||||
BQ17 | Spectral Parry | Choose a friendly fighter that does not have one or more Guard token. Give the chosen fighter one Guard token. | - | - | - | - | ||||||
BQ18 | Spectral Touch | The first Attack action made by a friendly fighter in the next activation has Cleave and Stagger. | - | - | - | - | ||||||
BQ19 | Sudden Mugging | Gambit Spell (Focus): If cast, choose a friendly Chainrasp. Place the chosen fighter in an empty hex. If the chosen fighter is not adjacent to one or more enemy fighters, give the chosen fighter a Charge token. | - | - | - | - | ||||||
BQ20 | Terrifying Advance | Choose two friendly fighters. Stagger each enemy fighter adjacent to the chosen fighters. If there are no enemy fighters adjacent to a chosen fighter, you can push that chosen fighter 1 hex instead. | - | - | - | - | ||||||
BQ21 | Torment's Lash | Gambit Spell (Focus): If cast, choose one other fighter within 4 hexes of the caster. If the chosen fighter is an enemy fighter, deal 1 damage to the chosen fighter. If the chosen fighter is a friendly fighter, push the chosen fighter 1 hex. If the chosen fighter is a friendly Chainrasp, push the chosen fighter up to 2 hexes instead. | - | - | - | - | ||||||
BQ22 | Unbound Crooks | Choose a friendly fighter with no Move or Charge tokens. Remove the chosen fighter from the battlefield and place them on an empty hex in no one's territory. Then give the chosen fighter a Charge token or a Move token. | - | - | - | - | ||||||
BQ23 | Awful Leer | Stare of Death (Reaction): You can use this once per round, after this fighter's activation. Choose a visible enemy fighter within 4 hexes of this fighter. That fighter cannot make Charge superactions in the next activation. | - | - | - | - | ||||||
BQ24 | Chill Touch | This fighter's Attack actions have Ensnare. | - | - | - | - | ||||||
BQ25 | Driven By Hatred | +1 Dice to this fighter's Attack actions while this fighter has one or more Charge tokens. | - | - | - | - | ||||||
BQ26 | Enforcer | You cannot give this to a minion. Friendly fighters within 2 hexes of this fighter cannot be driven back. |
- | - | - | - | ||||||
BQ27 | Grasping Thorns | Reaction: After this fighter's successful Attack action, you can push the target up to 2 hexes. They must end this push adjacent to this fighter. | - | The Briar Queen | - | - | ||||||
BQ28 | Horrifying Malice | While this fighter has one or more Charge tokens, -1 Dice from enemy fighters' Attack actions, to a minimum of 1, if the attacker is adjacent to this fighter. | - | - | - | - | ||||||
BQ29 | Merciless Superior | You cannot give this to a minion. While this fighter is within 3 hexes of one or more friendly Chainrasps, you can re-roll one defence dice in that Chainrasp's defence roll. |
- | - | - | - | ||||||
BQ30 | Shacklegheist Chains | Each time this fighter's Range 1 or Range 2 Attack action takes a target out of action, gain 1 additional glory point. | - | Varclav the Cruel | - | - | ||||||
BQ31 | Spectral Coils | Attack action 2 Fury 3 1 |
- | Chainrasp | - | - | ||||||
BQ32 | Unliving Overseer | You cannot give this to a minion. Drive Minion (Reaction): After this fighter's activation, choose one friendly Chainrasp within 2 hexes of this fighter. Pick one: Push the chosen Chainrasp 1 hex Or: That Chainrasp makes an Attack action, then break this card. |
- | - | - | - |