# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
88 | 'Ard as Iron | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
89 | Biggest an' da Best | Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
90 | Call of the Waaagh! | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
91 | Dead Kunnin' | Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action. | 1 | - | - | - | ||||||
92 | Dere's More of Us | Score this in an end phase if you have more fighters on the battlefield than your opponent. | 1 | - | - | - | ||||||
93 | Get Da Boss | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | ||||||
94 | Good Scrap | Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
95 | Punch-Up | Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase. | 2 | - | - | - | ||||||
96 | Too Dumb to Die | Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - | ? | - | ||||||
97 | 'Avin' a Good Time | Choose a fighter and roll an attack dice. If you roll a Smash or Critical success the can make an Attack action. | - | - | - | - | ||||||
98 | Brutal But Kunnin' | Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - | - | - | ||||||
99 | Deafening Bellow | Choose an enemy fighter adjacent to one of your fighters. Push that fighter one hex. | - | - | - | - | ||||||
100 | Gorkamorka's Blessing | The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
101 | Kunnin' But Brutal | Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - | - | - | ||||||
102 | Last Lunge | Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of Smash or Critical success make an Attack action with that fighter. It must target the attacker. | - | - | ? | - | ||||||
103 | Leadin' By Example | Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - | ? | - | ||||||
104 | More Choppin' | Roll an extra attack dice for the first Attack action in the next activation. | - | - | - | - | ||||||
105 | Pillage | Remove one objective that you hold from the battlefield. | - | - | - | - | ||||||
106 | Scrag 'Em | Each friendly fighter that supports the first Attack action in the next activation is considered to be two supporting fighters. | - | - | - | - | ||||||
107 | 'Ard Head | When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. | - | Hakka, Basha | - | - | ||||||
108 | Aspiring Boss | Reaction: During an Attack action by this fighter that targets an enemy leader and fails, you can re-roll one attack dice. | - | Hakka | - | - | ||||||
109 | Brutal Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | Hakka, Basha | - | - | ||||||
110 | Brutal Swing | (Errata update) The Scything keyword replaces the similar ability on this card. 1 Fury 3 2 Targets all adjacent enemy fighters - roll for each. |
- | Bonekutta | - | - | ||||||
111 | Crush and Cleave | This fighter's Attack actions gain Cleave. | - | Gurzag Ironskull, Bonekutta | - | - | ||||||
112 | Dead 'Ard | This fighter can only be driven back by a critical hit. | - | Gurzag Ironskull, Bonekutta | - | - | ||||||
113 | 'Eadbutt | 1 Smash 2 2 If this Attack action succeeds, the target cannot be activated for the rest of the phase. |
- | Gurzag Ironskull | - | - | ||||||
114 | Headlong Rush | This fighter's Attack actions gain Knockback 1 in a phase in which they make a Charge action. | - | Basha | - | - | ||||||
115 | Unkillable | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. | - | Gurzag Ironskull | - | - | ||||||
116 | Waaagh! | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - | - | - |