Shared deck

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (1)

Ironskull's Boyz expansion


Play formats

Cards: 3

Not valid:
Championship Nemesis Rivals Relic Open

Objectives (9)

Total glory - 13
3 | 5 | 1
0 | 0

Upgrades (10)

1 | 9

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
88 'Ard as Iron Ironskull's Boyz Objective Score this in the third end phase if none of your fighters are out of action.
3 - Ironskull's Boyz expansion - -  
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
91 Dead Kunnin' Ironskull's Boyz Objective Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action.
1 - Ironskull's Boyz expansion - -  
92 Dere's More of Us Ironskull's Boyz Objective Score this in an end phase if you have more fighters on the battlefield than your opponent.
1 - Ironskull's Boyz expansion - -  
93 Get Da Boss Ironskull's Boyz Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
95 Punch-Up Ironskull's Boyz Objective Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
98 Brutal But Kunnin' Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.
- - Ironskull's Boyz expansion - -  
99 Deafening Bellow Ironskull's Boyz Ploy Choose an enemy fighter adjacent to one of your fighters. Push that fighter one hex.
- - Ironskull's Boyz expansion - -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
102 Last Lunge Ironskull's Boyz Ploy Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of HammerSmash or Critical successCritical success make an Attack action with that fighter. It must target the attacker.
- - Ironskull's Boyz expansion ? -  
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.
- - Ironskull's Boyz expansion ? -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
105 Pillage Ironskull's Boyz Ploy Remove one objective that you hold from the battlefield.
- - Ironskull's Boyz expansion - -  
106 Scrag 'Em Ironskull's Boyz Ploy Each friendly fighter that supports the first Attack action in the next activation is considered to be two supporting fighters.
- - Ironskull's Boyz expansion - -  
107 'Ard Head Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1.
- Hakka, Basha Ironskull's Boyz expansion - -  
108 Aspiring Boss Ironskull's Boyz Upgrade Reaction: During an Attack action by this fighter that targets an enemy leader and fails, you can re-roll one attack dice.
- Hakka Ironskull's Boyz expansion - -  
109 Brutal Frenzy Ironskull's Boyz Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Hakka, Basha Ironskull's Boyz expansion - -  
110 Brutal Swing Ironskull's Boyz Upgrade (Errata update) The Scything keyword replaces the similar ability on this card.

Hex 1 SwordFury 3 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Bonekutta Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
112 Dead 'Ard Ironskull's Boyz Upgrade This fighter can only be driven back by a critical hit.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 HammerSmash 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
114 Headlong Rush Ironskull's Boyz Upgrade This fighter's Attack actions gain Knockback 1 in a phase in which they make a Charge action.
- Basha Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -