Shared deck

Magore's Fiends Magore's Fiends
Chaos Chaos

Card sets (1)

Magore's Fiends expansion


Play formats

Cards: 5

Not valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
175 All the Better to Slay Them Magore's Fiends Objective Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter.
1 - Magore's Fiends expansion - -  
176 Bane of Champions Magore's Fiends Objective Score this immediately if Riptooth takes an enemy leader out of action.
2 - Magore's Fiends expansion - -  
177 Bloody Annihilation Magore's Fiends Objective Score this in an end phase if all enemy fighters have been taken out of action.
3 - Magore's Fiends expansion - -  
178 Khorne Sees Us Magore's Fiends Objective Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
179 Kill! Kill Again! Magore's Fiends Objective Score this in an end phase if at least two fighters from each warband are out of action.
1 - Magore's Fiends expansion - -  
180 No Escape Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
181 Rivers of Blood Magore's Fiends Objective Score this in an end phase if all surviving fighters (at least four) are wounded.
2 - Magore's Fiends expansion - -  
182 Save the Best Magore's Fiends Objective Score this in an end phase if an enemy leader is the only surviving enemy fighter.
2 - Magore's Fiends expansion - -  
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Magore's Fiends expansion - -  
184 Blood Frenzy Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both HammerSmash and SwordFury are successes for that Attack action.
- - Magore's Fiends expansion - -  
185 Bloodslick Ground Magore's Fiends Ploy In the next activation, enemy fighters have -2 Move.
- - Magore's Fiends expansion - -  
186 Bloody Retribution Magore's Fiends Ploy Reaction: Play this after an Attack action that takes a friendly fighter out of action. A friendly fighter adjacent to the attacker makes an Attack action against that fighter.
- - Magore's Fiends expansion - -  
187 Continue the Slaughter Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. The first Attack action in the next activation has +1 Damage.
- - Magore's Fiends expansion - -  
188 Daemonic Resilience Magore's Fiends Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage.
- - Magore's Fiends expansion - -  
189 Fountain of Gore Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation.
- - Magore's Fiends expansion - -  
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired.
- - Magore's Fiends expansion - -  
191 Glory to Khorne Magore's Fiends Ploy Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation.
- - Magore's Fiends expansion - -  
192 Horrifying Howl Magore's Fiends Ploy Choose an enemy fighter that is adjacent to a friendly fighter and push them up to two hexes.
- - Magore's Fiends expansion - -  
193 To the Victor, the Spoils Magore's Fiends Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards.
- - Magore's Fiends expansion - -  
194 Brutal Charge Magore's Fiends Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -  
195 Daemonic Maw Magore's Fiends Upgrade

Hex 1 SwordFury 2 Damage 3

If this Attack action succeeds, remove one wound token from this fighter.
- Magore Redhand Magore's Fiends expansion - -  
196 Furious Charge Magore's Fiends Upgrade When this fighter makes a Charge action both HammerSmash and SwordFury are successes.
- Zharkus the Bloodsighted Magore's Fiends expansion - -  
197 No Respite Magore's Fiends Upgrade Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them.
- Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -  
198 Predatory Leap Magore's Fiends Upgrade When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex.
- Riptooth the Flesh Hound Magore's Fiends expansion - -  
199 Rage-fuelled Attacks Magore's Fiends Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage.
- Zharkus the Bloodsighted Magore's Fiends expansion - -  
200 Shake About Magore's Fiends Upgrade This fighter's successful Attack actions with a Range of 1 can push the target one hex (instead of driving them back) in addition to inflicting damage.
- Riptooth the Flesh Hound Magore's Fiends expansion - -  
201 Trophy Hunter Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Magore Redhand Magore's Fiends expansion - -  
202 Unshakeable Magore's Fiends Upgrade Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chooses to do so), you can instead push them one hex.
- Riptooth the Flesh Hound Magore's Fiends expansion - -  
203 Wrathful Blows Magore's Fiends Upgrade All of this fighter's Attack actions have +1 Dice.
- Ghartok Flayskull Magore's Fiends expansion - -