# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | A Worthy Skull | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | SSduplicate | ||||||
2 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
3 | Coward! | Score this immediately if an enemy fighter begins a Move action adjacent to one of your fighters and ends it adjacent to none of your fighters. | 1 | - | - | SSduplicate | ||||||
4 | Draw the Gaze of Khorne | Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
5 | It Begins | Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - | - | SSduplicate | ||||||
6 | Khorne Cares Not | Score this in an end phase if five or more fighters are out of action. | 2 | - | - | SSduplicate | ||||||
7 | Khorne's Champion | Score this in the third end phase if all fighters except one of your fighters are out of action. | 6 | - | - | SSduplicate | ||||||
8 | Let the Blood Flow | Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). | 2 | - | - | SSduplicate | ||||||
9 | There is Only Slaughter | Score this in an end phase if no fighter is holding an objective. | 1 | - | - | SSduplicate | ||||||
10 | Blood Offering | Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - | - | SSduplicate | ||||||
11 | Blood Rain | All Attack actions in the next activation have the Fury characteristic, even if they would normally have the Smash characteristic. | - | - | ? | SSduplicate | ||||||
12 | Boon of Khorne | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter. | - | - | - | SSduplicate | ||||||
13 | Desecrate | Remove one objective that you hold from the battlefield. | - | - | - | SSduplicate | ||||||
14 | Final Blow | Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. | - | - | - | SSduplicate | ||||||
15 | Fuelled by Slaughter | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - | - | SSduplicate | ||||||
16 | Insensate | The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - | ? | SSduplicate | ||||||
17 | Khorne Calls | Roll one extra attack dice for your first Attack action in the next activation. | - | - | - | SSduplicate | ||||||
18 | Rebirth in Blood | Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a Block or Critical success remove all wound tokens from them, and place them on a starting hex in your territory. | - | - | ? | SSduplicate | ||||||
19 | Skulls for the Skull Throne! | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. | - | - | - | SSduplicate | ||||||
20 | Berserk Charge | Both Fury and Smash symbols are successes when this fighter makes a Charge action. | - | Blooded Saek | - | SSduplicate | ||||||
21 | Bloodslick | +1 Defence. | - | Garrek Gorebeard | - | SSduplicate | ||||||
22 | Deadly Spin | (Errata update) The Scything keyword replaces the similar ability on this card. 1 Fury 3 1 Targets adjacent enemy fighters - roll for each. |
- | Targor | - | SSduplicate | ||||||
23 | Ever-Advancing | Reaction: When this fighter could be driven back during an Attack action (whether or not your opponent chooses to do so), you can instead push them one hex. | - | Garrek Gorebeard | ? | SSduplicate | ||||||
24 | Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | - | ? | SSduplicate | ||||||
25 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | SSduplicate | ||||||
26 | Terrifying Howl | Action: Push each adjacent enemy fighter one hex. | - | Karsus the Chained | - | SSduplicate | ||||||
27 | Unstoppable Charge | When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex. | - | Blooded Saek | - | SSduplicate | ||||||
28 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | SSduplicate | ||||||
29 | Wicked Blade | 1 Fury 3 2 If you roll at least one Critical success this Attack action has Cleave. |
- | Arnulf | - | SSduplicate |