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Faction

Spiteclaw's Swarm - Spiteclaw's Swarm


Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

0 | 0 - VALID
Upgrades (11)

  • Description:
    *(Errata update)* **Reaction:** During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.
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  • Description:
    *(Errata update)* **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
159 Musk of Fear Spiteclaw's Swarm Ploy Choose a friendly fighter and put them on Guard. - - Spiteclaw's Swarm expansion - -
163 Sudden Skittering Spiteclaw's Swarm Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase. - - Spiteclaw's Swarm expansion - -
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. - - Spiteclaw's Swarm expansion ? -
167 Expendable Spiteclaw's Swarm Upgrade *(Errata update)* **Reaction:** During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. - Lurking Skaven, Hungering Skaven, Festering Skaven Spiteclaw's Swarm expansion - -
170 Skitter-scurry Spiteclaw's Swarm Upgrade **Reaction:** After any action that this fighter makes, you can push this fighter one hex. - Skritch Spiteclaw, Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield. 2 - Spiteclaw's Swarm expansion - -
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action. 1 - The Farstriders expansion - -
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes. 1 - Spiteclaw's Swarm expansion ? SSduplicate
255 Divide and Conquer Universal Objective Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. 1 - Ironskull's Boyz expansion - -
257 Escalation Universal Objective Score this in an end phase if *three or more upgrade cards* were played in the preceding action phase. 2 - Spiteclaw's Swarm expansion ? -
270 Making a Statement Universal Objective Score this in an end phase if you hold *all objectives (at least one) in your opponent's territory*. 3 - The Chosen Axes expansion - SSduplicate
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives. 2 - The Farstriders expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives. 3 - Core set - SSduplicate 3/44 (6.82%)
294 Tactical Genius 1-3 Universal Objective Score this in an end phase if you hold objectives 1, 2 and 3. 3 - The Chosen Axes expansion - SSduplicate
295 Tactical Genius 3-5 Universal Objective Score this in an end phase if you hold objectives 3, 4 and 5. 3 - Spiteclaw's Swarm expansion - SSduplicate
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2. 2 - Sepulchral Guard expansion - SSduplicate
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4. 2 - Sepulchral Guard expansion - SSduplicate
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. - - The Chosen Axes expansion ? -
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. - - The Farstriders expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. - - Magore's Fiends expansion ? -
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation. - - Magore's Fiends expansion - -
344 No Time Universal Ploy No more power cards can be played until after the next activation. - - The Chosen Axes expansion ? SSduplicate
347 Quick Thinker Universal Ploy **Reaction:** Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. - - The Farstriders expansion - -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex. - - Core set - SSduplicate 10/44 (22.73%)
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase. - - Core set - -
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. - - The Farstriders expansion ? -
374 Acrobatic Universal Upgrade If this fighter has a :dfDodge: Defence characteristic or has a :dfBlock: Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. - - Spiteclaw's Swarm expansion ? -
402 Legendary Swiftness Universal Upgrade +1 Move. - - Ironskull's Boyz expansion - -
420 Soultrap Universal Upgrade **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: they suffer no damage and are not taken out of action, and you discard this upgrade. - - Sepulchral Guard expansion ? -
424 Tethered Spirit Universal Upgrade *(Errata update)* **Reaction:** During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a :dfBlock: or :dfCrit: place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. - - Magore's Fiends expansion - -
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points. - - The Chosen Axes expansion - SSduplicate
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points. - - Sepulchral Guard expansion - SSduplicate
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point. - - Magore's Fiends expansion - SSduplicate
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points. - - Ironskull's Boyz expansion - SSduplicate